The infamous World of Warcraft Bonus

I love this story how game designer Rob Pardo made players happy just changing the perception of a bonus.

…when the game launched, players were punished for playing too long by having their experience gain percentage drop from 100 to 50 percent after a couple hours of play.

“Beta players universally hated this idea and were screaming bloody murder,” said Pardo.

The fix? Turning this into a bonus scenario instead. Players now start at 200 percent experience and drop down to 100 percent. It’s the exact same mechanic, but now it’s a bonus instead of a punishment.

Rob Pardo

Source: Gamasutra

Infamous added for clickbait effect.

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