I love this story how game designer Rob Pardo made players happy just changing the perception of a bonus.
…when the game launched, players were punished for playing too long by having their experience gain percentage drop from 100 to 50 percent after a couple hours of play.
“Beta players universally hated this idea and were screaming bloody murder,” said Pardo.
The fix? Turning this into a bonus scenario instead. Players now start at 200 percent experience and drop down to 100 percent. It’s the exact same mechanic, but now it’s a bonus instead of a punishment.
Rob Pardo
Source: Gamasutra
Infamous added for clickbait effect.